Saber Interactive, the independent game developer and publisher, has announced the appointment of Steve Allison, former Vice President at Epic Games, as its new Chief Business Officer. This strategic hire positions Allison to oversee Saber’s critical functions including publishing, marketing, and revenue opportunities, reporting directly to CEO Matthew Karch. The move comes at a pivotal moment for Saber, which recently concluded a significant divestment from Embracer Group, marking a new chapter of independence and focused growth for the company.
A New Era for Saber Interactive
Allison’s arrival is expected to significantly bolster Saber Interactive’s operational capabilities as it navigates its revitalized independent status. In his new capacity, Allison will be instrumental in shaping the company’s market presence and financial performance. His mandate extends across the full spectrum of business development, from forging strategic partnerships to optimizing game launches and maximizing intellectual property monetization. This comprehensive role underscores Saber’s ambition to amplify its reach and solidify its market position following a period of significant corporate restructuring.
Expressing his enthusiasm for the new role, Allison lauded Saber’s foundational leadership and unique operational model. "I have been extremely impressed with what Matt, Andrey, and Anton have built over the years," Allison stated, referring to co-founders Andrey Iones and Anton Krupkin, who established Saber in 2001 alongside Karch. He highlighted Saber’s distinctive strength in developing "high-quality games at 30 to 50 percent the cost of industry norms." This efficiency, he noted, positions Saber advantageously within the competitive video game landscape. Allison also provided a glimpse into Saber’s ambitious upcoming slate, mentioning highly anticipated titles such as Space Marine 3, a new Jurassic Park game, a revival of Turok, Hellraiser, and an upcoming John Wick title, alongside several unannounced projects. He concluded, "It’s an honor to join Matt and the team as Saber enters this transformative period."
Matthew Karch, Saber’s CEO, welcomed Allison with effusive praise, acknowledging his profound impact on the industry. "Steve Allison has done more to shape and modernize the game industry than anyone else I know," Karch remarked in a press release. "He has created major companies, developed new platforms and spearheaded bestselling IP. He is not only one of the most knowledgeable and experienced individuals in games, but he is also incredibly handsome – a trait we were sorely lacking after leaving Aspyr with Embracer. We are lucky to have him help lead Saber into the next phase of our journey, even if I need to avoid joint photo ops." Karch’s playful comment alludes to the complex history of Aspyr Media, another studio formerly under Saber, which remained with Embracer Group after Saber’s recent divestment, underscoring the recent corporate reorganizations that have reshaped Saber’s structure.
Allison’s Illustrious Career Trajectory
Steve Allison brings a formidable track record of success and innovation spanning several decades in the video game industry. His career has been marked by pivotal roles at some of the industry’s most recognized companies, consistently demonstrating a keen understanding of market dynamics, consumer engagement, and strategic growth.
From Atari to Telltale: Building Industry Expertise
Prior to his extensive tenure at Epic Games, Allison held significant leadership positions that contributed to his diverse skill set. He served as Vice President of Marketing and Business Development at Atari, a period during which the iconic brand sought to re-establish its relevance in a rapidly evolving market. His responsibilities included navigating new licensing agreements and revitalizing classic IPs, experiences that honed his strategic marketing and partnership-building abilities.
Following his time at Atari, Allison transitioned to Midway Games, where he served as Chief Marketing Officer and Senior Vice President. During his tenure, Midway was known for its robust portfolio of arcade and console titles, including popular fighting games like Mortal Kombat and other action-oriented franchises. Allison played a crucial role in shaping the marketing strategies for these titles, contributing to their commercial success in a highly competitive era of gaming.
Later, he became Senior Vice President of Publishing at Telltale Games. Telltale was renowned for pioneering episodic narrative adventure games, captivating players with its unique storytelling approach across beloved licenses such as The Walking Dead, The Wolf Among Us, and Batman. Allison’s experience at Telltale provided him with invaluable insights into the intricacies of narrative-driven game publishing, digital distribution models, and community engagement for a distinct genre. These roles collectively equipped him with a holistic understanding of game development, marketing, and the nuances of various publishing models.
The Epic Games Store Revolution: A Defining Chapter
Allison’s most recent and arguably most impactful role was at Epic Games, where he spent over eight years. His contributions during this period were instrumental in shaping one of the most significant shifts in PC game distribution. According to his LinkedIn profile, Allison founded and led the store organization as Vice President and General Manager. In this capacity, he was responsible for the inception, development, and ongoing strategy of the Epic Games Store (EGS), as well as Epic Games Publishing, the company’s third-party publishing initiative.
The launch of the Epic Games Store in December 2018 marked a bold challenge to Valve’s long-dominant Steam platform. Under Allison’s leadership, EGS implemented a disruptive business model, offering developers an unprecedented 88/12 revenue split, significantly more favorable than Steam’s traditional 70/30 split. This aggressive strategy, coupled with a consistent program of free game giveaways and securing high-profile exclusive titles, aimed to attract both developers and players. The EGS quickly grew its user base, and while it has faced scrutiny regarding its profitability and market share, it undeniably forced a recalibration of industry standards for digital storefronts and developer compensation. Allison’s leadership in this endeavor demonstrates his capacity for innovation, strategic market disruption, and fostering strong relationships within the developer community. His oversight of Epic Games Publishing further highlights his expertise in identifying promising third-party titles and bringing them to market under a major platform’s umbrella.
Saber Interactive’s Journey to Independence
Allison’s appointment coincides with a transformative period for Saber Interactive, which recently completed a complex separation from its former parent company, Embracer Group. This divestment marks a return to independence for Saber, albeit under new financial and operational parameters.
The Embracer Acquisition and Its Aftermath
Saber Interactive was acquired by the Embracer Group in early 2020 for an upfront payment of $150 million, with potential earn-outs that could have brought the total value to $525 million. At the time, Embracer was in the midst of an aggressive acquisition spree, accumulating a vast portfolio of studios and intellectual properties. Saber, known for its technical prowess and efficient development, was seen as a key asset within Embracer’s burgeoning empire. Its contributions to titles like World War Z and SnowRunner demonstrated its capability to handle large-scale projects and manage multiple development teams.

However, Embracer Group’s expansive growth strategy hit a major snag in May 2023 when a groundbreaking $2 billion partnership deal fell through. While the specific partner was never officially confirmed by Embracer, widespread reports indicated it was a deal with Savvy Games Group, backed by Saudi Arabia’s Public Investment Fund. The collapse of this anticipated revenue injection triggered a severe restructuring program across Embracer Group. This program led to a brutal string of cuts, including the closure of multiple studios, the cancellation of approximately 80 projects, and the layoff of over 4,500 employees globally over the past year. This period of upheaval sent shockwaves through the video game industry, raising questions about the sustainability of rapid consolidation.
A Strategic Divestment and Rebuilding
In response to the restructuring, Embracer Group announced in March 2024 that it was divesting "core" Saber assets in a deal valued at $247 million. This transaction saw Saber Interactive, along with 38 of its studios and associated projects, re-emerge as an independent entity led by Matthew Karch. The buyer was Beacon Interactive, a company formed by Karch and other investors, indicating a management buyout. While the precise details of which studios and IPs remained with Embracer versus those that went with Saber were complex, the core of Saber’s development and publishing capabilities transitioned to the newly independent group.
Despite the severe criticism leveled against Embracer Group and its CEO, Lars Wingefors, during this period of extensive layoffs and cancellations, Matthew Karch has consistently maintained that the criticism is "not fair." Karch has publicly defended Embracer’s leadership, attributing the company’s difficulties to external factors and the inherent risks of large-scale business operations, rather than misjudgment. This stance highlights Karch’s loyalty and his nuanced perspective on the challenges faced by large holding companies in the volatile games industry.
Since regaining independence, Saber Interactive has been proactive in solidifying its financial footing and future vision. The studio secured a "significant" equity investment, which was crucial for paying off its debts to Embracer Group and ensuring a clean financial slate for its new chapter. This investment underscores investor confidence in Saber’s leadership, development capabilities, and its robust pipeline of upcoming games. Concurrently, Matthew Karch demonstrated his commitment to the broader industry by donating $5 million to the University of Texas at Austin to establish the "Karch Gaming Institute." This academic program is designed to foster the next generation of creative leaders in the video game industry, reflecting Saber’s long-term vision for talent development and its contribution to the ecosystem.
Strategic Implications of Allison’s Appointment
The arrival of Steve Allison at Saber Interactive carries significant strategic implications, particularly as the company charts its course as an independent powerhouse. His vast experience is perfectly aligned with Saber’s immediate and long-term goals.
Enhancing Publishing & Marketing Prowess
Saber Interactive boasts a diverse and promising slate of upcoming games, many of which are based on highly recognizable intellectual properties. Titles like Space Marine 3 (part of the globally popular Warhammer 40,000 universe), a new Jurassic Park game (leveraging a beloved film franchise), the revival of Turok (a classic first-person shooter IP), Hellraiser (a cult horror franchise), and a John Wick game (building on the successful action film series) represent substantial opportunities. Allison’s expertise in publishing and marketing, honed at companies like Midway and Telltale, and refined at Epic Games, will be critical in maximizing the reach and commercial success of these titles.
His background with the Epic Games Store and Epic Games Publishing suggests a deep understanding of digital distribution strategies, developer relations, and effective player acquisition. Saber could leverage this knowledge to refine its own publishing infrastructure, negotiate more favorable platform terms, and implement innovative marketing campaigns. The competitive landscape for game launches is fierce, with thousands of titles vying for player attention. Allison’s ability to identify key market trends, craft compelling narratives around games, and execute high-impact promotional strategies will be invaluable for cutting through the noise. This could involve exploring new distribution channels, optimizing pricing strategies, or building stronger community engagement initiatives.
Leveraging Cost-Effective Development for Market Advantage
Allison’s observation that Saber develops "high-quality games at 30 to 50 percent the cost of industry norms" highlights a core competitive advantage. This efficiency likely stems from a combination of factors: experienced, lean development teams, proprietary technology and tools that streamline production, and potentially a distributed development model that optimizes resource allocation. In an industry where development costs are constantly escalating, Saber’s ability to produce premium titles more efficiently is a significant differentiator.
Allison’s role as Chief Business Officer will involve translating this development efficiency into robust revenue opportunities. His experience in revenue optimization and business development from Epic Games will enable him to identify the best commercial pathways for Saber’s projects. This could mean striking strategic co-publishing deals, exploring new monetization models within games, or expanding into new geographic markets. His understanding of the financial models and operational efficiencies required to run a successful publishing arm, particularly in a competitive digital marketplace, makes him an ideal leader to capitalize on Saber’s cost-effective production capabilities.
Market Positioning and Future Outlook
The appointment of a high-profile executive like Steve Allison sends a clear signal to the industry about Saber Interactive’s ambitions post-Embracer. It signifies a renewed focus on strategic growth, market expansion, and strengthening its position as a leading independent developer and publisher. In an era of continued industry consolidation and increasing competition, having seasoned leadership with a proven track record in both established and disruptive business models is a critical asset.
Allison’s arrival can also be viewed as a move to diversify Saber’s revenue streams and reduce reliance on single platform or publishing partners. His experience with Epic Games Publishing, which focused on bringing third-party games to market, suggests a potential for Saber to expand its own third-party publishing efforts, leveraging its development expertise and now enhanced business acumen to support other studios. This would further solidify Saber’s standing as a significant player in the broader game development ecosystem, moving beyond just its own internally developed titles.
Industry Context and Future Prospects
The video game industry continues to evolve at a rapid pace, characterized by technological advancements, shifting consumer behaviors, and dynamic business models. The challenges facing developers and publishers include rising development costs, increasing competition for player engagement, and the need to constantly innovate in marketing and distribution. In this environment, strategic leadership, financial prudence, and a clear vision are paramount.
Saber Interactive, under the renewed leadership of Matthew Karch and now with the strategic guidance of Steve Allison, appears well-positioned to navigate these complexities. Its ability to produce high-quality games efficiently, coupled with a strong portfolio of licensed IPs and Allison’s expertise in driving revenue and market presence, creates a compelling outlook. The establishment of the Karch Gaming Institute further underscores a long-term commitment to fostering talent and innovation, ensuring a sustainable pipeline of future creative leaders for the industry. As Saber embarks on this new phase of independence, the combination of its proven development prowess and Allison’s business acumen suggests a trajectory aimed at significant expansion and influence within the global gaming market.
